AI Insights · Timothy · January 2024
Top 5 Adventure Games on Android in Central America Q4 2023
Explore the performance metrics of the top 5 adventure games on Android in Central America during Q4 2023, including trends in downloads, revenue, and active users.
During the fourth quarter of 2023, the top 5 adventure games on Android in Central America showcased notable performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
Genshin Impact: Natlan Launch
Weekly Revenue: This title saw fluctuations in its weekly revenue, starting at approximately $40.7K in late September and peaking at around $46.6K in early November. The quarter closed with revenue around $28.3K. Weekly Downloads: Downloads started strong with about 27.9K in late September, dipped to 16.6K in late October, and rebounded to 27.9K by the end of December. Weekly Active Users: Active users showed a slight decline from approximately 263.5K in late September to around 250.4K by the end of December.
The Seven Deadly Sins
Weekly Revenue: Revenue experienced some highs and lows, beginning at $6.1K in late September, spiking to $19.3K in late October, and ending at around $11.8K in the final week of December. Weekly Downloads: Downloads varied, starting at 3.5K, peaking at 8.4K in early October, and ending at roughly 3K by late December. Weekly Active Users: Active users increased from 22.2K in late September to a peak of 30.8K in late October but settled at around 21.5K by the end of December.
Fire Emblem Heroes
Weekly Revenue: This game had steady revenue, starting at $7.4K in late September and peaking at $12.7K in mid-December before ending the quarter at about $10.2K. Weekly Active Users: The active user base remained relatively stable, hovering around 9K to 10K throughout the quarter.
Avakin Life - 3D Virtual World
Weekly Revenue: Revenue was consistent, starting at $8.2K in late September, reaching a high of $10.2K in mid-December, and finishing the quarter at around $10K. Weekly Downloads: Downloads showed an upward trend, starting at 4.4K, peaking at 7.7K in late October, and ending at 7.2K in late December. Weekly Active Users: Active users fluctuated slightly, starting at approximately 60.9K in late September and ending at around 57.4K by the end of December.
Fate/Grand Order (English)
Weekly Revenue: The game’s revenue began at $4.7K in late September, peaked at $11.8K in mid-December, and settled at approximately $9.6K by the end of December. Weekly Downloads: Downloads were relatively stable, starting at 423 and ending at 417. Weekly Active Users: Active users remained steady throughout the quarter, fluctuating around 10.8K to 11.5K.
For more detailed insights and data, visit Sensor Tower.